![]() When the time is right, up to three BP can be used at once to power up an action, whether it be increasing the number of attacks, the strength of attacks, or the effectiveness of a heal or buff. ![]() Every character can store up to five BP at a time, with one being generated every time they don’t use BP in a turn. Chief among these is the Boost Point system, which is awfully reminiscent of the system seen in Bravely Default. Bear in mind that only the four equipped members of your party will be able to gain experience, but it’s easy enough to swap in a weaker character when playing their next story chapter and have the other three team members carry them while they aggressively level up.īattles are set up much like the turn-based JRPGs that Octopath clearly is inspired by, but with a few key touches help to imbue it with a more modern touch. It’s easy enough to understand how many job points are needed for the next skill unlock, yet the flexibility offered by secondary jobs keeps things interesting and gives you lots of options over the kinds of builds you want to run. What’s nice about this progression system is how it’s kept simple, yet it doesn’t feel dumbed down. From this point, you can then equip a secondary job to your character, allowing you to get creative with the combinations and to shape a party more to your liking. You can purchase active skills in any order, but they get more expensive as you go along, and the rewards are worth it once you master the class. Buying skills also has the secondary effect of unlocking passive traits that can do things like change critical hit rates or give massive stat bumps. There are eight skills on offer, and each one offers a range of offensive and defensive benefits in combat. After each battle, participating members are given a certain amount of job points that can be used to buy skills for each character’s unique class. It’s highly ideal for portable play, too, as each chapter is one to two hours (ish) long, making them perfect for commutes or a road trip.Ĭharacter progression is handled in two primary ways, split between rote leveling and pouring points into the job system. Each character’s arc adds to the player’s overall understanding of the broader world, and the episodic nature helps to make it feel sort of like eight mini-RPGs all set in the same world, with some overlap here and there. Each character has an interesting narrative that explains why they choose to join the band of adventurers, whether it be a quest to avenge the death of a parent or a mission to bring medical aid to those in need the game does a great job of establishing memorable plotlines and distinct identities for each member. Character stories are mostly isolated affairs, and there’s not much in the way of meaningful interaction between party members, but this hardly makes it a game with a poor story. If you don’t want to pick up all the characters, you’re certainly welcome to just plow on ahead to the next chapters of the ones you recruited.Ī drawback of this, at least in the eyes of some, is that the piecemeal storytelling approach makes for a less cohesive whole. This non-linear approach to storytelling is a welcome change, as it gives you complete freedom over where to go next and how to continue the story. At the outset of the game, you must choose one of the eight to be your primary unit-one who never leaves the party, by the way-and after completing their first story chapter, you set out on a quest to find the other seven and to discover their stories as well. Octopath Traveler takes place in the land of Orsterra, breaking standard JRPG conventions by giving you eight main characters that all share equally leading roles. To put it bluntly, Square knocked it out of the park with this one. Octopath Traveler is an extremely viable candidate for best RPG on Switch. ![]() Would the team be able to capture lightning in a bottle once more, or would this be a forgettable retread of yesterday’s games? Fortunately, the former is true. When it was announced that the Bravely team would be tackling a new RPG on the Switch, fans were ecstatic, though there was some trepidation around the new direction being taken with Octopath Traveler. ![]() ![]() The Bravely Default games on the 3DS did a fantastic job of resurrecting the gameplay and feel of some of Square’s oldest games, employing a style that stayed true to genre roots while making modern changes wherever needed. ![]()
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